Beat saber tracking issues reddit 7m apart at ground level, and the center of my play area is 1. It feels like 75% of my misses were due to a tracking issue. Jul 22, 2024 · This isn't a thread to try and trash on the Quest, because I love the Quest, but I've always had issues specifically with Beat Saber that no one So. After i do room setup and play 1 decently difficult map the room are will shift downwards about 10cm without fail. I can only get up to Expert, but my kid plays and does Expert+ successfully for several songs. That's how they don't get fixed and is toxic to the community. Christmas lights really screw up tracking, reflective surfaces screw up tracking. But something is really weird with my gamepads The… Can't guarantee this will 100% fix any and all tracking issues but there are definitely some best practice tips you should follow. 90% of ir trackers are on the face of q3 controller. I can usually get ~100% on Hard and many Expert songs, but not so much on Quest. Ive been having issues while playing Beat Saber (Steam version). It would be a disappointment if these did not track properly, or as well as Meta Quest 2. I just want them to hurry up and release the Beat Saber 90hz update for Quest 2, maybe that will fix it, and 90hz make it feel just like on my Vive. Hey guys! I got Beat Saber yesterday and I’ve played it all day today! I also managed to get my PS Camera off the top of my TV and on the wall behind it, about 6 ft high. This should ensure that the controllers are almost always in view. I've tried this on all 4 of my VR devices (Oculus S/Quest/Quest 2/Index) and it's the same thing. I am currently using an HP Reverb G2, until I move my gaming space to a different floor with taller ceilings where I can put my lighthouse trackers up and use my Open up beat saber. It's hard to explain. I also bought beat saber yesterday, but didn't download it yet. And I am saying, if you claim otherwise, you are in my professional opinion, talking It didn’t matter which of my two controllers were in my left hand, it was always the left saber. Turn them off and switch hands. Apply the No Fail mod Start any game Swing both arms as high and back you can, then down in front of you, below and as far back you can. I’m loving it so far, except when one jarring issue will cause me to completely lose a match It appears to be different than tracking issues. 2v which is lower than the required 1. Now those have been fixed but I still have issues, however, rebooting the game usually fixes the issues. Now, casually hold your controllers at your side. Tekken is a 3D fighting game first released in 1994, with Tekken 8 being the latest instalment. The tracking is consistently problematic – either one or both sabers randomly glitch, drift away, or just disconnect. 268 votes, 82 comments. May 25, 2023 · Go through the Meta Quest app and unpair/pair the controllers. I'll list some of the issues below for easier reading. Also the lighting not being consistent seemed to confuse the controller tracking or tracking in general quite a lot. Saberians, Beaters, Saberites, Jedi… So I’m playing Beat Saber well trying to at least, I’m having major tracking issues, my moves are brand new so I don’t think I could be them. Also, in my experience, brand matters. Ever since I felt like my PS Moves were weightless I started swinging a different way but now the hit reg and tracking feels a bit wonky. 0; Oculus Software Version is 1. Tracking issues rarely ever happen to me; it only happens if my controller batteries are very low, or there is not enough light in my room. Here's what I found. My Rift S controllers randomly stop tracking for 1-5 seconds, (this only happens in beatsaber) so it looks like they're stuck in the air. I'm having similar issues. On the Meta 2, its pretty much perfect. Now this may just be the effect of moving from outside in to inside out tracking with only forward facing cameras. This only happens in beat saber and when there is no light (by that i mean light from a lightbulp, when i turn the light's on it's alright). I've had this tracking issue for a while now and I've tried a lot of stuff to fix it. Maybe rerun the steam VR setup and see if that helps Playing on quest 2, never had issues with tracking unless it's the obvious kind where controller decides to go to moon for whatever reason. So im thinking of getting the pico 4 and I can't find much info on how well it works with beat saber on pcvr. If you figure something out to help it/fix it, let me know. But i have some struggle with the tracking. I used to be able to fix it by restarting the PS4 before going on beat saber but it doesn't seem to help anymore Putting Beat Saber on SSD Disabling ASW Tracking: adding 1 #86 spring to each controller (ragesaq fix) Restarting computer (obvious, but putting here just to make sure) Reinstalling Nvidia drivers Putting focus on Beat Saber window Setting Beat Saber to -vrmode oculus Disabling Rift Guardian boundaries Posted by u/iliketrains123321 - 2 votes and no comments Here are my two issues: - When making a kick (my IRL leg fully stretched) my leg in game is still half bend - When standing up straight my waist is either in front or behind my actual hip. Id suggest booting up another game or 2 and see if you have any weird tracking issues. Posted by u/MoRicketyTick - 5 votes and 35 comments It's a tracking issue, and the devs are well aware of it. Synth riders is so so so so nice, I really didn't expect to like it as much. - Moving the Playstation camera to a higher vantage point. Claw gripping is not possible on Quest 3 anymore. As someone whos gone from CV1 to a Quest 2 nothing compares to the tracking of the OG CV1. 34 votes, 68 comments. However, it still tracks tilting of the controllers. The framerate is another issue and yes shouldn't be happening on a PS5. 0. Beat saber tracking issue Help Hey, I'm having problems with a weird glitch that keeps making my controllers point to the center of the screen when in the menus, during tracks it keeps jumping to the middle making it impossible to play. We are starting to have more frequent tracking issues with our controllers and it becomes very apparent with a game like Beat Saber. Sometimes, the haptic feedback stops working, and there's a loss of tracking too. I have an issue that only pops up in Beat Saber though. Generally the tracking and headset are spot on. In terms of solving your specific problem, I'd recommend taking 1 step back from the feet marks on the floor in Beat Saber, and getting used to swinging a little more forward than you're used to. Unfortunately, tracking isn't something we can influence in any way, the accuracy of the tracking depends on the platform and the device and is not connected with the game itself. Or reboot headset. The saber lost tracking briefly. Well, as beat saber wasn't available, I gave in and after playing it for so much now, I'm kinda not interested anymore in 'simply swinging my arms'. However, it feels like I cannot play 2/5ths of Beatsaber because the controller tracking is so bad. There is absolutely a problem. My Quest 3 is still on the way, but I have been thinking of the gripping issue for a while. The OP is a tracking issue, not a hit detection issue. I play with the link and steam version of beat saber that is modded and play 200-350pp songs with 0 tracking issues. The most common situations are: I kept losing tracking when having to do long jumps at high approach rate. I've been playing Beat Saber on Rift since the day it came out in beta. Streets of Rage, known as Bare Knuckle (ベア・ナックル) in Japan, is a side-scrolling beat 'em up franchise from SEGA. When in the middle of a song, the light saber suddenly is floating far from you but still moving with swipes (but several feet away from you), seems definitely a tracking issue. Monkey. I have much better tracking in the evening with minimal lighting than during the day with lots of brightness. Took out the default battery which was still at 65% in the headset, plopped in a Duracell, and all of a sudden it no longer disconnects, and that’s after 2 days of on and off playing Beat Saber. I'm 40 (not a kid) and had to return my Q3 because of tracking on Beat Saber. Happens on the Vive too, with the best, lighthouse tracking. It is just Beat Saber. 142K subscribers in the beatsaber community. It's only started with the update 13. If anyone knows what's going on, I'd appreciate an explanation because I've currently lost the will to improve or even play Beat Saber anymore, at least until Beat Games fixes this issue. No mods, no songs. Any suggestions on fixing this? My problem is my experience with the 3dof, saber locked in position issue is with the 1. **Edit** Here's a video demonstration for the specific issue this fix will solve. Sometimes my tracking is so bad, the saber does 360s when doing quick wiggles of like 45° left/right. I've been playing Beat Saber since mid-2022, and there's no way I should be missing blocks. Every time BS has an update people think the tracking has changed. 27290; my sensors are 1. It just doesn't register the slice. Example 1: Our sabers in the game will start to float off into the distance, they feel as if they are 15-20 feet away and still move up and down but are Exactly the same issue I'm facing. My problem is that I'm having some tracking issues I can't solve. - Clearing the room of all intrusive lights. In the couple weeks I've had my PSVR2, it's been great. Does anyone have any tips or tricks on how to improve controller tracking? Perhaps it’s a SteamVR thing, and controller communication with it; the song and timing feels normal, and very accurate tho. As I am a pretty high level Beat Saber player, this annoys me. Managed to hit 95% accuracy on some songs so really don't think tracking is the issue. My room lighting and controllers' batteries are okay, and there's no mirror in my room. Without even having to restart Beat Saber you should see immediate results. For the best tracking possible you want to use at least 2 base stations. I've never seen a tracking issue like this before and wanted to know if anyone else has. 1 port to a pure 3. All that even in the game menus, it is unplayable for me. I still have tracking issues, but a quick reboot solves it. 0 port did not fix it either. 0 version. I have stuffed paper like crazy into my controller springs (to the point where i can barely remove my batteries), and reinstalled beatsaber/all my mods 2 times so far. Tracking for beat saber is pretty good, as far as I can tell. I'd like to ask you fellow Beat Saber players to test this method and leave a reply if this solves your tracking issue as well. 4, so fairly recently. Which it currently does. No one on r/beatsaber seems to know what it could be because I've tried every textbook solution but still have issues. 7m away from the sensors. Hey, I'm looking for some feedback from experienced users as a bit of a newbie. They should be mounted above head height ideally more than 2 meters. 144K subscribers in the beatsaber community. We can see that you're having some tracking issues with your Quest 3: in this situation, we would firstly recommend cleaning the tracking cameras with a dry non-abrasive microfiber cloth and then clearing your Guardian History by going to Settings - Boundary - Clear Guardian History. I've recently started getting an issue where the rumble on my vive controllers will stop working for a few seconds and then the controller will stop tracking for a second or two and then everything will work fine again. Unfortunately, the tracking issue is still there. I play beat saber at an expert plus level and I cant for the life of me hit most notes on the Quest 2 and most songs end up in a fail and it has nothing to do with my skill, the controllers on the Quest 2 for whatever reason seem too slow or spazz out when they move really really fast. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. I got a Quest 3 a couple of weeks ago as an upgrade from a Quest 2 and went straight into Beat Saber (Steam Version) via Virtual Desktop. As far as tracking, Quest 3 standalone has been SO MUCH better than on Rift CV1but I've recently started running into a technical issue for Expert+ songs. But I find it hard to get used to normal gripping when playing Beat Saber. Still happens. If one of them starts throwing a conniption fit, then you've turned your controllers on in the wrong order. I know what a miss is and work to improve when those I've been having issues with the tracking on Beat Saber, it seems as though I am having what are called "phantom misses" where I hit the blocks but the game says I missed it. Never any gray screen, Never any tracking issues. Anyone had any problems with one specific saber floating away/floating in one place with beat saber? I've tried updating all my VR equipment, redoing… Hi, i have a problem where when i Play beat saber sometimes my controller a would just fly away from where they are supposed to be. Maybe it's the game? Get the Reddit app Scan this QR code to download the app now. I am a forner senior games designer and senior producer from development and publishing. It just feels like ps5's version of beat saber is a poor port. A place to discuss any and all things Virtual Reality. There’s huge differences in terminology. It's really been throwing off my game. Rechargable batteries are don't really have this problem, but they output 1. You are OUT of your mind IF you think there are NOT hit detection issues on Quest 2 native Beat Saber as a result of the limitations of inside out tracking and occlusion. I was impressed with the tracking quality and despite some minor frame drops, the track I mostly had issues because my room was too well lit and I had a bright colored floor and was facing a white cabinet. I've recently bought Beat Saber on my PSVR (V1, PS4). But both of the above issues aren't as bad as the constant no-regs especially the ones that I know for sure that I did hit that block. Hey,we got the Quest 2 a week ago and i like beat saber alot. Kick me when you find a good way to grip the Q3 controller. The unofficial subreddit for Beat Saber. I have never upgraded (long story. I’m… I've been adding a lot of custom songs from beat sage as my kids like to play, but I have been having an issue that I think is controller tracking as my kids experience it too. I'm experiencing some tracking issues - especially on lower corners. I am having issues with tracking. I went and tried half a dozen other games, no problems whatsoever. If you get my experience, you might see both sabers half the times. This is totally fine for basically any game that's not Beat Saber because you usually don't depend on extremely fast and accurate tracking. It handles Beat Saber well about 85% of the time with the graphics on high and SS at 1. I really want to fix this problem because there are certain maps I can't pass/score well on. But once I play the quest 2, version it seems off. With Beat Saber open I went into settings, accessories, psvr, adjust lights, and then recalibrated the left controller. Just wondered if anyone is having any tracking issues with Beat Saber recently? My setup is PS5/OG PSVR, camera is approx 2 metres in front just above standing head height. On realtennis, tracking is perfect (no accessory though). Saberians, Beaters, Saberites, Jedi, we… Hey, was just trying to find out if this is an issue for just me or not. Fastest test imo is simply staying in main menu on beat saber and moving the saber with the pointer. TL;DR: Having tracking lag issue at the first seconds of any Beat Saber song, but as soon as any of the HUDs is enabled in the Oculus Debug Tool the issue goes away. Today I did a fresh install of BS. Your issue sounds EXACTLY like the issue I had a while ago. Posted by u/compupheonix - 1 vote and 2 comments I get the same issues, sometimes seem to be fine, other times it just does not work, but 99% of the time it just doesn't work. I have been… This issue comes and goes, update to update, and has since it first came out in 2018 and was only on PCVR. There is a huge uptick in PSVR2 tracking issue posts since the last update and it's affecting people that have had dozens or even hundreds of hours of gameplay with the same room and lighting setup (day or night). Your controller teleports to the ground, which at first makes you think there's an odd tracking bug, but if you walk up to a boundary and reach out to it, you get the concentric rings where your controller touches it. It could be something along the lines of a driver issue with the software, you should be able to fix that. It's tracking as far as wmr is concerned, but beat saber loses it. A: When you swing to fast it can very slightly knock the battery out of place and cause the controller to shutdown and turn on very quickly. Jul 10, 2019 · It's just easily spotted in beat saber because of how fast you're moving your controllers. The game is challenging enough as it is. Try not to delegitmize real issues. Has anyone else experienced this issue, or have any ideas on what could be happening? While you don't have any tracking issue in this clip, remember that the Quest 3 has worse tracking than Quest 2/1 due to the lack of tracking rings (and the leds on the controllers itself are much easier to occlude). The thing I've tried are: Tape, Blue Tack and cardboard between the spring. first I accidentally killed my computer beat saber download directory when I installed a SideQuest update, and I didn't have time to find and re-downloaded the 325 songs I want to add when I was ready to got to 1. Dude, he is talking specifically about the quest 3 tracking problems in beat saber Either hundreds of posts describing the exact same problem are the results of people 'not knowing what they are talking about' or the problem actually exists. I have noticed on Q2 in the new update the sabers seem to be at a slightly different default angle (most noticeable in menus). 3K votes, 80 comments. I don't really know or have a game that matches the speed of Beat Saber. So in transitioning from Vive on the PC and PSVR to PSVR2 I'm struggling a bit in Beat Saber. So if you are on the pico 4 could you tell me how well it performs (latency, tracking etc. I finally found a fix that let’s me play the game. For the most part I found that restarting my controllers seemed to reduce the vibration and tracking loss. Every now and then the screen kind 'morphs' around a little bit. I'm on i9 9900k, z370, 4080, 32gb ram. Can't really say for others. I've heard people say Synthrider (or something like that) is unplayable because of Quest tracking issues. Cheaper batteries caused tracking issues for me. com Oct 12, 2021 · Any quick movements will cause the sabers to fly off into oblivion. 800K subscribers in the virtualreality community. Im fine with hard and some experts already. Play more, you'll get use to the new headset in no time See full list on vrlowdown. Quick wiggles with your wrist and you will notice the sabers overshoot quiet a bit and bounce back after tracking compensates. Beat Saber Version is 1. The saber seems to disappear and I get no haptic feedback, so feels like a "lost" controller. I have 4 Base stations so tracking should really not be an issue. Also Q2 constatly tells me to turn on the lights which it never diid before when I am playing in exactly the same lighting conditions and same room conditions as before and the tracking now sucks on BS. I have a Valve Index. Anything that happens in the periphery of my vision seems to miss. Note: Some PSVR players are experiencing problems with tracking while playing Beat Saber. For what I heard, it's because of the lights (if you play in a dark room you may have more problems). Posted by u/TimSimpson - 3 votes and 11 comments It's the new ring less design which causes tracking issues when beat Sabre handles are use. I always make sure I'm in a well lit area, and that the controller batteries are alright. Quest 3 tracking is more than enough for top level expect+, you're just used to the latency and horrible tracking of psvr that switching to a better tracking system feels weird. Posted by u/optical002 - 2 votes and 3 comments I've been having issues with tracking lately when playing beat saber. Def in IB cricket and also natively on beat Saber. So, I'm encountering an issue with my Meta Quest 3 while playing Beat Saber. Leading to tracking errors. Over the past month or so, I noticed that I lost tracking of my sabers fairly… Posted by u/ex1stence - 4 votes and 7 comments I've played Beat Saber on Quest 1 and for the last year on 2, but the accuracy of controller tracking is very hit or miss, even with good lighting. 2. Haha. - Restarting the PS4 after recalibration. It feels like some times i miss some very easy boxes - and if i swing too hard from behind - the tracking cant follow. Since a few days ago I suddenly have some kind of tracking issues while playing beatsaber and I literally don't know what to do anymore. Saberians, Beaters, Saberites, Jedi, we have many names. Just look straight ahead, the issue happens when swinging from outside the camera view. . I know the quest two isn’t the best at tracking especially when your hands go behind your back. When I go back to Beat Saber the red saber stays in place! Hi everyone, So I've been playing beat saber for some weeks now and I'm completely addicted to it however i started to notice tracking issues the further I progressed into the game I'm now doing everything on hard and managing to complete a lot in expert however in expert the tracking issues really started to get worse, major tracking faults are mainly with boxes that come in the upper left I play on. My playspace is clear, theres no reflective objects in sight of the base stations, they're max distance apart but not over max, I have bought a new set of Since a quest 2 update around xmas 22 I have had continuous issues with tracking in beat saber. Hey there u/zaydyaeesh!. I'm contemplating if upgrading to a Quest 3, with the controller tracking going from IR to hybrid, would improve this. Please help me, my right Vive wand loses tracking all the time in fast songs, I've covered every reflective surface with thick cloth and even… I play lots of Fast-paced twitch games suck as Pistol Whip, Beat Saber, and exercise games. If you do then im not sure. 3, but struggles a bit in other VR games. When trying to hit notes from one side to the other rapidly the saber will sometimes just freeze or stutter like it's lost its tracking. I was watching a video a while back and as someone was showing their controllers I noticed lights in the black ring segment of the controllers. Open Beat Saber. Q:Beat saber scores are lower when I play the Steamvr version of BS with -Vrmode Oculus. Does anyone have any idea on possible fixes? I've been all over Google and can't find anything useful/helpful. I also have q2 and have had no such issues with its tracking. I've also noticed that there is a bit of latency overall and sometimes if I start a song, it gets really laggy but after restarting the song it works just If you’re playing over air link there’s bound to be a latency problem with that, and cables have a transfer speed, but I don’t think that’s the issue. 148K subscribers in the beatsaber community. I have had the same issues. r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken esports scene. Basically, I think something's screwy with the tracking now possibly caused… Its a HUGE problem for beat saber, since accuracy is the main scoring system in that game and random wobble from vibrations definitely doesnt help with that. The sabers used to feel like an extension of my arm, and this is disappointing to me. so i have my quest3 since last christmas, i have been playing beat saber since then, but im really not satisfied with the tracking quality. Keep the controllers charged above 30%, clean the camera lenses of the Quest, clean the rings of the controllers, and make sure you have enough lighting. Thankfully that happens quite rarely. It got to the point that the game would literally close with a warning message that had lost tracking of the controllers. ) and how hard are the maps you play :D ? I think I might be going mad, but I'm 90% sure my tracking in Beat Saber suddenly got a lot worse. Streets of Rage 1-3 are currently available on PC, PS4, Xbox One and Nintendo Switch as part of SEGA's Mega Drive/Genesis Collection. the Quest 2 and I've been having issues with the tracking on Beat Saber, it seems as though I am having what are called "phantom misses" where I hit the blocks but the game says I missed it. This is also notable when the vibration of a successful strike becomes delayed. It keeps flying away. 5v. Unless you want to argue, tracking = performance = hit detection, then I'm not sure how it's proof. Its just freaking Beat Saber. ), what setup you use (cable, or maybe wifi with virtual desktop or streaming assistant, home router/dedicated router etc. When I start a game one of the sabers (blue) is quivering, floating away or even pointing… View community ranking In the Top 1% of largest communities on Reddit Tracking Issues Hi all, I've been a big fan of Beat Saber for a well over a year now. 02, and then when I was finally ready, we got Gotcha, I havent noticed any weird tracking issues in any other games recently so I just chalked this up to something with the update. Here's a list of all the things I've already tried: - Re-recalibrating my moves and headset. I recently permanently installed my base stations about 10 ft off the ground on opposite ends of my play space, and subsequently I have been having a lot more issues with tracking in beatsaber. Or check it out in the app stores TOPICS Beat Saber Controller Tracking issues . To enter pairing mode on each controller, press and hold the Oculus+B (right) or Menu+Y buttons (left) for 3 seconds. Does it? So i'm a decent beat saber player and i've been having tracking issues out of seemingly nowhere recently. it has a lot of random problems, like teleporting for a fraction of a second, virtual controllers sliding far away when i dont even move my hands, losing position and freezing in place (but rotating!), etc. So, i was binge playing Beat Saber lately, at first i didnt notice the issue when i played on Normal or Hard difficulty, but when i started to climb… The unofficial subreddit for Beat Saber. Turn on B first in your right hand, followed by A in your left. But funnily enough, I know it's not really a tracking issue for me. I tried using the official link cable and I'm getting awful lag, frame drops, audio cuts, general buggyness. For golf plus , if u select controller with grip option, it doesn't even remain stable. You'll feel a light vibration from the front trigger when the controller transitions into pairing mode. Confirmed by trying back and forth multiple times. It doesn't float for too long… I'm on Quest 3/VD and it seems impossible for the tracking to keep up with high NPS due to latency and tracking issues. It seems to happen during particularly hectic bits or when having to squat under a block. I have a rather beefy PC (5800X, 3080, 16GB RAM, BS on nvme drive) so none of it should be performance based. It's just in this fast paced game. It worked fine for nearly two weeks then suddenly would start to lose tracking all the time in rapid movements and cause me to mess up in games. It has gotten to the point where I can barely play it and complete the levels. Constantly miss notes I actully should/did hit. This is different from hits not registering / saber going through blocks, I do agree that there seems to be no issue there. Sometimes, they invert and end up facing backward. Just wondering if anyone's had a similar issue and knows what might be causing it. Im not entirely 100% sure, but that might be a source of problems. Beat Saber tracking issues So I've noticed that when playing beat saber it's not uncommon for my sabers to get stuck and just swing in place or float away. It doesn’t seem like a tracking issue, my sabers aren’t flying off or stalling or anything, the tracking actually seems to be pretty good. While watching replays I see the saber stutter during rapid strikes and occasionally not register when it passes through blocks. It's like the moves don't register or disappear for a brief moment causing very frustrating misses. Ive tried enabling -vrmode oculus, but this just feels like slowing down the movement and switching USB ports from the ASMEDIA 3. It worsens if I use accessory like beatsabre handle whcib are a must for IB cricket. One of my favorite tracks on Expert+ is Fall Out Boy - Immortals For some reason, that one seems the easiest I've tried so far, and I don't really struggle at all with the movement or note The tracking seems to entirely forget about one of my hands, most noticeably during Beat Saber, for a moment, and it's long enough to always cause me to miss just 1 or 2 notes, guaranteeing I can never get a full combo or anything higher than an A. true. Hello, I've been having trouble lately playing beat saber as either the left or right controller starts "floating". 147K subscribers in the beatsaber community. Game starts fine, feet graphic forward, after a few games, sabers start to point the wrong direction. 39. He was just playing it a day or two ago, so as far as I can tell, it's still working. They are. Tracking issues happen in every game. Yay! 1. The… When the laser jumps when picking songs, I call that a tracking issue. So with handles when controller is not facing the headset, hich can happen when using the handles, tracking will get lost since there are not rings thst are permanently visible. Games like Starwars or EchoVR work fine. But it’s not counting notes that I definitely look like I’m hitting. I've been facing this issue on my Quest 3 recently. zdwny ozurng qkbf scmgv agvzivtl ugxge etuqwrqy fypv enhyj filsvz ojmhzhr utyp awlvcsk npfg lfhwhw